Foundry VTT pt. 2
Posted on Fri 25 August 2023 in foundry
So in my last blog about Foundry VTT I discussed on how to spin up an instance using podman.
When initially starting this project, I wanted to have a couple of things for my PF2e campaign, here's a list:
- Create Characters;
- Create NPCs;
- Have custom material;
- Centrally manage the characters;
- Allow the characters to be exported in an easy format, like PDF;
- Track combat initiative and combatant status
So, now I want to start using it. When you open your Foundry VTT through your browser, you should be greeted with the following screen:

You need to use the secret you have defined in the podman secret part: foundry_admin_key
And then you are in. The Foundry VTT Knowledgebase has a good section on what to do next, so I recommend the following article to get started: Tutorial - Gamemaster Part One
I only installed the PF2e Foundry VTT System, and created new world. For my current purposes, I also installed the following modules:
- Pathmuncher: Import characters you have built using Pathbuilder 2e
- Export Sheet to PDF: Export your characters to a PDF (so I can print them)
The latter doesn't function (well) with Foundry VTT v11 yet.
This ticks the boxes on requirements # 1,2,4 and 6. #5 is still in a gray zone, but for now I will not consider this an issue, as I still have to learn a couple of basics.
The observant reader has noticed I didn't mention #3, well, It turns out this is source for a new article, as it turns out to be quite lengthy...