Foundry VTT pt. 2

Posted on Fri 25 August 2023 in foundry

So in my last blog about Foundry VTT I discussed on how to spin up an instance using podman.

When initially starting this project, I wanted to have a couple of things for my PF2e campaign, here's a list:

  • Create Characters;
  • Create NPCs;
  • Have custom material;
  • Centrally manage the characters;
  • Allow the characters to be exported in an easy format, like PDF;
  • Track combat initiative and combatant status

So, now I want to start using it. When you open your Foundry VTT through your browser, you should be greeted with the following screen:

Foundry VTT welcoming you

You need to use the secret you have defined in the podman secret part: foundry_admin_key

And then you are in. The Foundry VTT Knowledgebase has a good section on what to do next, so I recommend the following article to get started: Tutorial - Gamemaster Part One

I only installed the PF2e Foundry VTT System, and created new world. For my current purposes, I also installed the following modules:

The latter doesn't function (well) with Foundry VTT v11 yet.

This ticks the boxes on requirements # 1,2,4 and 6. #5 is still in a gray zone, but for now I will not consider this an issue, as I still have to learn a couple of basics.

The observant reader has noticed I didn't mention #3, well, It turns out this is source for a new article, as it turns out to be quite lengthy...